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StoneTrooper — A Star Wars‑flavoured Hearthstone‑like (2016)

By: Florian Vanhee

A small slice of nostalgia from my 2nd year Bachelor at ULB (2016): StoneTrooper was our year‑long team project — equal parts fun, chaos, and “why doesn’t this compile anymore?”.

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What we built

Tech and lessons

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Running it today

It’s a time capsule. Modern machines and toolchains make it… temperamental:

That said, it’s all open if you want to poke around, or try a build (good luck!):

Why it matters (to me)

It was my first taste of a larger project with real moving parts: networking, UI, gameplay logic, and teamwork under a deadline. It set the stage for how I think about architecture (and for keeping READMEs up to date!).

Thanks to the whole team and thanks to C++ for the segmentation faults!

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